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RPG Maker VX Ace comes with a very nice party system. However, changing the maximum number of members isn’t possible without the aid of a script. This script enables you the ability to change the maximum number of party members, change EXP rates, and/or open up a separate party menu (if desired). In addition to that, you can lock the position of actors within a party and require other actors to be in the active party before continuing.
Add-Ons

You can change the maximum number of actors that can enter battle at a time. In addition to changing that number, it will also expand the caterpillar (followers) on the field map to whatever that amount is. To change the number of members that can enter battle at a time with you, edit the MAX_BATTLE_MEMBERS constant in the module.

The formation menu item will lead to the new Party changer scene. This scene can be disabled for those who wish to keep using the default formation system. However, those that don’t wish to use it will not gain access to the ability to lock and require actors (which will be discussed later on).

The player can change party members in a more organized fashion while also being able to view actor data shown in the lower right corner of the screen. One of the bigger nuisances for the default formation system is the lack of ability to view actor data before switching them in without having to constantly switch to the Status screen. This will save an extra step for players that wish to view the actor data.

Lock actors or require them for parties, too! To lock an actor, the new party menu must be enabled. After that, use a script call to load any of the following commands
lock_actor(x)
unlock_actor(x)
This will lock actor x in its current position in the party if the actor is in the current party. The actor is unable to switch position and must remain in that position until the lock is removed. Use the unlock script call to remove the locked status. This script requires the actor to have joined and in the current party before the script call will work.
require_actor(x)
unrequire_actor(x)
This will cause the party to require actor x in order to continue. If the actor isn’t in the current party but is in the reserve party, the party menu will open up and prompt the player to add the required actor into the party before being able to continue. This script call will not function unless the specific actor has joined the party, whether it is in the current or reserve. call_party_menu This will open up the party menu. This script call requires for the party menu to be enabled to use.

Version v1.01 lets you change the sprites shown at Party Select Window to faces instead! Change the DISPLAY_FACE constant in the module to true to show faces. Change it to false to revert it back to sprites.
— And that’s all, folks! —

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